Damien Papet
Concept Artist at ASOBO Studio
Bordeaux, France
Summary
I began my career in the video game industry in 1998 as a level artist. Over the years, I advanced to the role of lead artist, where I honed my skills and guided Art teams. In 2012, I transitioned to the role of concept artist, where I continue to bring imaginative worlds to life.
Skills
Concept ArtStoryboarding3D ModelingGame DesignUI DesignLevel DesignVideo EditingPixel ArtLead artist
Software proficiency

3ds Max

After Effects

Photoshop
Productions
Video Game
RECORE
Year
2016
Role
Concept Artist
Company
Asobo Studio
Video Game
Fragments
Year
2016
Role
Concept Artist
Company
Asobo Studio
Video Game
Rush Disney-Pixar
Year
2012
Role
2D/3D Senior Artist
Company
Asobo Studio
Video Game
Toy Story 3
Year
2010
Role
Lead Artist
Company
Asobo Studio
Video Game
UP
Year
2009
Role
Lead Artist
Company
Asobo Studio
Video Game
Fuel
Year
2009
Role
UI artist
Company
Asobo Studio
Video Game
Wall-E
Year
2008
Role
Lead Artist
Company
Asobo Studio
Video Game
ratatouille
Year
2007
Role
2D/3D Senior Artist
Company
Asobo Studio
Video Game
Garfield 2
Year
2006
Role
2D/3D Senior Artist
Company
Asobo Studio
Video Game
CT Special Forces
Year
2005
Role
2D/3D Artist
Company
Asobo Studio
Video Game
Adibou et l'Ombre verte
Year
2001
Role
2D/3D Artist
Company
Kalisto
Video Game
4 Wheel Thunder
Year
2000
Role
2D/3D Artist
Company
Kalisto